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Java Game Programming Book Download카테고리 없음 2020. 2. 12. 07:09
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E-books in Game Programming categoryby Bryan Bibat, 2015Learn how to make a simple top-down shoot 'em up in a few hours using the Phaser HTML5 game framework. The book covers all of the basics: from placing and moving sprites, to managing collision detection and unit health, up to setting up a boss fight.( 800 views)by Georgios N.
Yannakakis, Julian Togelius - Springer, 2018The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.( 2637 views)by Al Sweigart - No Starch Press, 2016Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in this book, you'll learn to program by making cool games.
Get ready to destroy asteroids, shoot hoops, and slice and dice fruit!( 1925 views)by Antonio Hernandez Bejarano - GitBook, 2017This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.( 2861 views)by Sean M. Tracey - The MagPi Magazine, 2016In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics.
This book isn't for absolute programming beginners, but it's not far from it.( 3901 views)by Ning Gu, Mary Lou Maher - Walter de Gruyter & Co., 2014Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created.( 3658 views)by Penn Wu - Global Text Project, 2014These notes are designed to help students learn fundamental principles that apply to game programming regardless of the language used. These principles include gathering input from users, processing game data and rendering game objects to the screen.( 8824 views)by Yasser Jaffal - Bookboon, 2014This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.( 8261 views)- Wikibooks, 2014Gameplay3d is a free and open-source C/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features.
Clear step-by-step examples will be provided, along with code samples.( 10139 views)by Richard Fabian - dataorienteddesign.com, 2013A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.( 7083 views)by Bob Nystrom - gameprogrammingpatterns.com, 2013Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.( 6314 views)by Horst Jens et al. thepythongamebook.com, 2012The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.( 9557 views)- Wikibooks, 2012This book is a collection of tutorials on game creation with Microsoft's XNA framework. Contents: Basics; Game Design; Mathematics and Physics; Programming; Audio and Sound; 2D/3D Game Development; Networking and Multiplayer; AI; Kinect; etc.( 9789 views)by Rob Miles - Microsoft Press, 2009Learn the underlying skills and principles of software development as you design and build your first games for Xbox 360, Windows, and Zune.
This curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.( 10452 views)by Al Sweigart, 2012This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.( 12378 views)by Wolfgang Engel, et al., 2011This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.( 14489 views)- Wikibooks, 2010BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.( 10631 views)- Wikibooks, 2010This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible.
Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.( 12068 views)by Michael Dawson - Course Technology PTR, 2010If you're ready to jump into the world of programming for games, Beginning C Through Game Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals.( 16545 views)by Andrew Davison - Apress, 2007Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.( 13493 views)by Michael Morrison - InformIT, 2004Learn how to use C code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison.
Practical lesson based on C programming, the basics of drawing graphics using the Windows Graphics Device Interface.( 12414 views)- Wikibooks, 2010This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.( 21817 views)by James Chronister, 2009Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.( 14667 views)by Martin Fierz, 2005These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess.
Code fragments in this text are written in C.( 12937 views)by Peter Jay Salzman, Frederic Delanoy, 2004This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.( 13710 views)by Andrew Davison - O'Reilly Media, 2009This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.( 14711 views)by Fabian Birzele - Java Cooperation, 2004A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game.
Topics covered: AI, level editors, random generation of landscapes, etc.( 19601 views)by Diana Gruber - Coriolis Group Books, 1994The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.( 12688 views)by Diana Gruber - Fastgraph, 2000If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job.( 9749 views)by Dennis Merritt - Springer, 1990This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.( 15833 views)by Hubert Nguyen - Addison-Wesley Professional, 2007This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.( 17207 views)by Brian Greenstone - Pangea Software, Inc, 2004Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.( 15370 views)by Garry Morse, 1997This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.( 14845 views)by Tim Hartnell - Ballantine Books, 1984Though dated, Hartnell's book is a good introduction to adventure game construction.
While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.( 16248 views)by Michael Abrash - Coriolis Group Books, 2001A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.( 16160 views)by Chris Crawford - Osborne/McGraw-Hill, 1997One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game.
Java Programming Books Pdf Download
The author describes in detail what goes into the game design including many examples from his own experience.( 16551 views)by N. Webber - Oxford University Press, USA, 1993This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.( 16784 views)by John R. Hall - No Starch Press, 2001A complete guide to developing 2D Linux games, written by the Linux experts. It teaches the basics of Linux game programming and discusses important multimedia toolkits. You will learn to write and distribute Linux games.( 17820 views)by Albert Sweigart, 2015A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also.
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The book explains programming principles from the source code examples.( 44970 views).